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10 Commits

Author SHA1 Message Date
cc6cec5640 changed string to hashmap/record for abilities 2023-02-06 21:00:04 +09:00
670a01a7fa added new button 2023-02-06 20:54:38 +09:00
42b6f6af20 fix minor bug 2023-02-06 19:24:32 +09:00
8d8911a4a2 left comment 2023-02-06 19:19:55 +09:00
20a3a0bbe4 added save and load json 2023-02-06 19:11:19 +09:00
1ef2570f45 some other twists 2023-02-06 02:59:27 +09:00
b709ca838f some more improvements 2023-02-06 02:34:22 +09:00
c35d4d5ce1 some more fixes for data consistency 2023-02-06 01:50:05 +09:00
97bdcff481 minor fixes 2023-02-05 23:23:46 +09:00
bfb1d6d3e8 added feature to register team 2023-02-05 23:14:12 +09:00
12 changed files with 1123 additions and 298 deletions

11
src-tauri/Cargo.lock generated
View File

@@ -1709,6 +1709,7 @@ dependencies = [
"tauri",
"tauri-build",
"wana_kana",
"wfd",
]
[[package]]
@@ -2949,6 +2950,16 @@ dependencies = [
"windows-metadata",
]
[[package]]
name = "wfd"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e713040b67aae5bf1a0ae3e1ebba8cc29ab2b90da9aa1bff6e09031a8a41d7a8"
dependencies = [
"libc",
"winapi",
]
[[package]]
name = "winapi"
version = "0.3.9"

View File

@@ -19,6 +19,7 @@ serde = { version = "1.0.152", features = ["derive"] }
tauri = { version = "1.2", features = ["shell-open"] }
sqlite = "0.30.3"
wana_kana = "2.1.0"
wfd = "0.1.7"
[features]
# by default Tauri runs in production mode

View File

@@ -2,11 +2,15 @@
all(not(debug_assertions), target_os = "windows"),
windows_subsystem = "windows"
)]
use std::collections::HashMap;
use std::fs;
use serde_json::json;
use wana_kana::to_katakana::*;
use wana_kana::to_hiragana::*;
use wana_kana::to_katakana::*;
mod model;
use model::*;
use wfd::DialogParams;
#[tauri::command]
fn autosearch_move(keyword: &str) -> serde_json::Value {
@@ -31,10 +35,7 @@ fn autosearch_move(keyword: &str) -> serde_json::Value {
{
let row_result = Autosearch {
id: row.read::<i64, _>("id"),
name: format!(
"{}",
row.read::<&str, _>("name").to_string()
),
name: format!("{}", row.read::<&str, _>("name").to_string()),
};
result.push(row_result);
}
@@ -42,6 +43,65 @@ fn autosearch_move(keyword: &str) -> serde_json::Value {
serde_json::to_value(result).unwrap_or(serde_json::json!("[]"))
}
#[tauri::command]
fn save_json(json_content: Vec<Option<PokemonDataToSave>>) -> Result<(), String> {
let params = DialogParams {
title: "Select a file to save",
file_types: vec![("JSON File", "*.json")],
file_name: "team.json",
default_extension: "json",
..Default::default()
};
match wfd::save_dialog(params) {
Ok(r) => {
let result = fs::write(r.selected_file_path, serde_json::to_string_pretty(&json_content).unwrap());
if let Err(e) = result {
Err(format!("Error: {e:?}"))
} else {
Ok(())
}
}
Err(e) => {
Err(format!("Error: {e:?}"))
}
}
}
#[tauri::command]
fn load_json() -> Result<serde_json::Value, String> {
let params = DialogParams {
title: "Select a file to load",
file_types: vec![("JSON File", "*.json")],
default_extension: "json",
..Default::default()
};
match wfd::open_dialog(params) {
Ok(r) => {
let file_content_string = fs::read_to_string(r.selected_file_path);
if let Err(e) = file_content_string {
return Err(format!("Error: {e:?}"))
}
match serde_json::from_str::<Vec<PokemonDataToSave>>(&file_content_string.unwrap()) {
Ok(c) => {
let mut result: Vec<PokemonDataToLoad> = vec![];
for d in c {
let pokemon_data = search(d.id);
let pokemon_data_to_load = PokemonDataToLoad::from((d, pokemon_data));
result.push(pokemon_data_to_load);
}
if result.len() > 0 {
Ok(serde_json::to_value(result).unwrap())
} else {
Err("Unable to load pokemon data.".to_string())
}
},
Err(e) => Err(format!("Error: {e:?}")),
}
}
Err(e) => {
Err(format!("Error: {e:?}"))
}
}
}
#[tauri::command]
fn autosearch(keyword: &str) -> serde_json::Value {
let connection = sqlite::open("./pokemon.db").unwrap();
@@ -62,10 +122,7 @@ fn autosearch(keyword: &str) -> serde_json::Value {
{
let row_result = Autosearch {
id: row.read::<i64, _>("id"),
name: format!(
"{}",
row.read::<&str, _>("name").to_string()
),
name: format!("{}", row.read::<&str, _>("name").to_string()),
};
result.push(row_result);
}
@@ -87,7 +144,7 @@ fn search_move(index: i64) -> MoveSearchResult {
let row_result = MoveSearchResult {
id: row.read::<i64, _>("id"),
name: row.read::<&str, _>("name").to_string(),
types: row.read::<&str, _>("types").to_string(),
types: serde_json::from_str(row.read::<&str, _>("types")).unwrap_or(vec![0]),
power: row.read::<i64, _>("power"),
category: row.read::<i64, _>("category"),
priority: row.read::<i64, _>("priority"),
@@ -96,17 +153,17 @@ fn search_move(index: i64) -> MoveSearchResult {
_ => None,
},
};
return row_result
return row_result;
}
return MoveSearchResult {
id: 0,
name: "Wrong".to_string(),
types: "[0]".to_string(),
types: vec![0],
power: 0,
category: 0,
priority: 0,
condition: None,
}
};
}
#[tauri::command]
fn get_items() -> Vec<ItemSearchResult> {
@@ -134,10 +191,18 @@ fn get_items() -> Vec<ItemSearchResult> {
}
#[tauri::command]
fn search(index: i64) -> SearchResult {
fn increase_attack_usage(index: i64) {
println!("update index: {index}");
let connection = sqlite::open("./pokemon.db").unwrap();
let query = format!("UPDATE pokemon__learnset SET usage = usage + 1 WHERE id = {index}");
connection.execute(query).unwrap();
}
#[tauri::command]
fn search_learnset(index: i64) -> Vec<PokemonDataLearnset> {
let connection = sqlite::open("./pokemon.db").unwrap();
let mut learnset: Vec<PokemonDataLearnset> = vec![];
let move_query = "SELECT pl.id, pl.learnset_id, l.name, l.types, l.power, l.category FROM pokemon__learnset pl JOIN learnset l on pl.learnset_id = l.id WHERE pl.pokemon_id = ? ORDER BY usage";
let move_query = "SELECT pl.id, pl.learnset_id, l.name, l.types, l.power, l.category FROM pokemon__learnset pl JOIN learnset l on pl.learnset_id = l.id WHERE pl.pokemon_id = ? ORDER BY usage DESC";
for row in connection
.prepare(move_query)
.unwrap()
@@ -156,7 +221,13 @@ fn search(index: i64) -> SearchResult {
};
learnset.push(row_result)
}
println!("Get Thing2");
return learnset;
}
#[tauri::command]
fn search(index: i64) -> SearchResult {
let connection = sqlite::open("./pokemon.db").unwrap();
let learnset = search_learnset(index.clone());
let query = "SELECT * FROM pokemon WHERE id = ?";
for row in connection
.prepare(query)
@@ -169,9 +240,9 @@ fn search(index: i64) -> SearchResult {
let row_result = SearchResult {
id: row.read::<i64, _>("id"),
name: row.read::<&str, _>("name").to_string(),
types: row.read::<&str, _>("types").to_string(),
types: serde_json::from_str(row.read::<&str, _>("types")).unwrap_or(vec![0]),
thumbnail: row.read::<&str, _>("thumbnail").to_string(),
abilities: row.read::<&str, _>("abilities").to_string(),
abilities: serde_json::from_str(row.read::<&str, _>("abilities")).unwrap_or(HashMap::new()),
hp: row.read::<i64, _>("hp"),
attack: row.read::<i64, _>("attack"),
defense: row.read::<i64, _>("defense"),
@@ -180,14 +251,14 @@ fn search(index: i64) -> SearchResult {
speed: row.read::<i64, _>("speed"),
learnset: learnset,
};
return row_result
return row_result;
}
return SearchResult {
id: 0,
name: "Missigno".to_string(),
types: "[]".to_string(),
types: vec![],
thumbnail: "".to_string(),
abilities: "{}".to_string(),
abilities: HashMap::new(),
hp: 0,
attack: 0,
defense: 0,
@@ -195,11 +266,21 @@ fn search(index: i64) -> SearchResult {
special_defense: 0,
speed: 0,
learnset: vec![],
}
};
}
fn main() {
tauri::Builder::default()
.invoke_handler(tauri::generate_handler![autosearch_move, search_move, autosearch, search, get_items])
.invoke_handler(tauri::generate_handler![
autosearch_move,
search_move,
autosearch,
search,
get_items,
increase_attack_usage,
search_learnset,
save_json,
load_json,
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

View File

@@ -1,17 +1,19 @@
use std::collections::HashMap;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct SearchResult {
pub id: i64,
pub name: String,
pub types: String,
pub types: Vec<i64>,
pub hp: i64,
pub attack: i64,
pub defense: i64,
pub special_attack: i64,
pub special_defense: i64,
pub speed: i64,
pub abilities: String,
pub abilities: HashMap<String, String>,
pub thumbnail: String,
pub learnset: Vec<PokemonDataLearnset>,
}
@@ -29,7 +31,7 @@ pub struct PokemonDataLearnset {
pub struct MoveSearchResult {
pub id: i64,
pub name: String,
pub types: String,
pub types: Vec<i64>,
pub power: i64,
pub category: i64,
pub priority: i64,
@@ -48,3 +50,123 @@ pub struct ItemSearchResult {
pub image: String,
pub effect: Option<serde_json::Value>,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PokemonDataToSave {
pub id: i64,
pub hp_v: i64,
pub attack_v: i64,
pub defense_v: i64,
pub special_attack_v: i64,
pub special_defense_v: i64,
pub speed_v: i64,
pub hp_d: i64,
pub attack_d: i64,
pub defense_d: i64,
pub special_attack_d: i64,
pub special_defense_d: i64,
pub speed_d: i64,
pub attack_plus: bool,
pub attack_minus: bool,
pub defense_plus: bool,
pub defense_minus: bool,
pub special_attack_plus: bool,
pub special_attack_minus: bool,
pub special_defense_plus: bool,
pub special_defense_minus: bool,
pub speed_plus: bool,
pub speed_minus: bool,
pub item: i64,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct PokemonDataToLoad {
pub id: i64,
pub name: String,
pub types: Vec<i64>,
pub thumbnail: String,
pub abilities: HashMap<String, String>,
pub hp: i64,
pub attack: i64,
pub defense: i64,
pub special_attack: i64,
pub special_defense: i64,
pub speed: i64,
pub hp_v: i64,
pub attack_v: i64,
pub defense_v: i64,
pub special_attack_v: i64,
pub special_defense_v: i64,
pub speed_v: i64,
pub hp_d: i64,
pub attack_d: i64,
pub defense_d: i64,
pub special_attack_d: i64,
pub special_defense_d: i64,
pub speed_d: i64,
pub attack_plus: bool,
pub attack_minus: bool,
pub defense_plus: bool,
pub defense_minus: bool,
pub special_attack_plus: bool,
pub special_attack_minus: bool,
pub special_defense_plus: bool,
pub special_defense_minus: bool,
pub speed_plus: bool,
pub speed_minus: bool,
pub attack_buff: i64,
pub defense_buff: i64,
pub special_attack_buff: i64,
pub special_defense_buff: i64,
pub speed_buff: i64,
pub item: i64,
pub learnset: Vec<PokemonDataLearnset>,
pub terastype: Vec<i64>,
}
impl From<(PokemonDataToSave, SearchResult)> for PokemonDataToLoad {
fn from(value: (PokemonDataToSave, SearchResult)) -> Self {
PokemonDataToLoad {
id: value.0.id,
name: value.1.name,
types: value.1.types,
thumbnail: value.1.thumbnail,
abilities: value.1.abilities,
hp: value.1.hp,
attack: value.1.attack,
defense: value.1.defense,
special_attack: value.1.special_attack,
special_defense: value.1.special_defense,
speed: value.1.speed,
hp_v: value.0.hp_v,
attack_v: value.0.attack_v,
defense_v: value.0.defense_v,
special_attack_v: value.0.special_attack_v,
special_defense_v: value.0.special_defense_v,
speed_v: value.0.speed_v,
hp_d: value.0.hp_d,
attack_d: value.0.attack_d,
defense_d: value.0.defense_d,
special_attack_d: value.0.special_attack_d,
special_defense_d: value.0.special_defense_d,
speed_d: value.0.speed_d,
attack_plus: value.0.attack_plus,
attack_minus: value.0.attack_minus,
defense_plus: value.0.defense_plus,
defense_minus: value.0.defense_minus,
special_attack_plus: value.0.special_attack_plus,
special_attack_minus: value.0.special_attack_minus,
special_defense_plus: value.0.special_defense_plus,
special_defense_minus: value.0.special_defense_minus,
speed_plus: value.0.speed_plus,
speed_minus: value.0.speed_minus,
attack_buff: 0,
defense_buff: 0,
special_attack_buff: 0,
special_defense_buff: 0,
speed_buff: 0,
item: value.0.item,
learnset: value.1.learnset,
terastype: vec![0]
}
}
}

View File

@@ -8,7 +8,7 @@
},
"package": {
"productName": "pokemon-data-displayer",
"version": "0.0.4"
"version": "0.0.7"
},
"tauri": {
"allowlist": {

View File

@@ -1,19 +1,26 @@
<script lang="ts">
import { invoke } from "@tauri-apps/api/tauri";
import MainWrapper from "./lib/MainWrapper.svelte";
import DamageCalculator from "./lib/DamageCalculator.svelte";
import "carbon-components-svelte/css/g80.css";
let player1Data;
let player2Data;
let attackId;
import type { ItemData } from "./model/ItemData";
import type { PokemonStatus } from "./model/PokemonStatus";
let items: ItemData[] = [];
let player1Data: PokemonStatus | undefined;
let player2Data: PokemonStatus | undefined;
let attackId: number | undefined;
invoke("get_items").then((r: ItemData[]) => {
items = r;
});
</script>
<main class="container">
<div class="main-row">
<div class="column-1">
<MainWrapper bind:pokemonStatus={player1Data} bind:attackId/>
<MainWrapper bind:pokemonStatus={player1Data} bind:attackId {items} />
</div>
<div class="column-2">
<MainWrapper bind:pokemonStatus={player2Data} bind:attackId />
<MainWrapper bind:pokemonStatus={player2Data} bind:attackId {items} />
</div>
</div>
<div class="row">

View File

@@ -2,25 +2,23 @@
import { invoke } from "@tauri-apps/api/tauri";
import AutoComplete from "simple-svelte-autocomplete";
import attack_types from "../const/attack_types.json";
import type { PokemonData } from "../model/PokemonStatus";
import type { PokemonStatus } from "../model/PokemonStatus";
export let player1Data: PokemonData | undefined;
export let player2Data: PokemonData | undefined;
export let player1Data: PokemonStatus | undefined;
export let player2Data: PokemonStatus | undefined;
export let attackId: number | undefined;
let attackData;
$: {
if (myValue > 0 && myValue !== currentValue) {
invoke("search_move", { index: myValue }).then((r) => {
currentValue = myValue;
if (moveValue > 0) {
invoke("search_move", { index: moveValue }).then((r) => {
attackData = r;
console.log(attackData);
moveValue = undefined;
});
}
if (!!attackId) {
console.log(attackId);
invoke("search_move", { index: attackId }).then((r) => {
currentValue = myValue = attackId;
attackData = r;
console.log(attackData);
attackId = undefined;
});
}
@@ -32,8 +30,8 @@
let total_min_damage_percentage = 0;
let item_magnification = 1.0;
function calculate_damage() {
let attacker;
let defender;
let attacker: PokemonStatus;
let defender: PokemonStatus;
let atk_value;
let def_value;
if (
@@ -43,9 +41,14 @@
(!!attackData && ![1, 2].includes(attackData.category))
) {
// display some message somewhere
total_max_damage = 0;
total_min_damage = 0;
total_max_damage_percentage = 0;
total_min_damage_percentage = 0;
console.log("skip");
return;
}
console.log(attackData);
if (attack_direction === "p1p2") {
attacker = player1Data;
defender = player2Data;
@@ -55,11 +58,11 @@
}
// 物理or特殊の判定
if (attackData.category === 1) {
atk_value = attacker.atk;
def_value = defender.def;
atk_value = attacker.attack;
def_value = defender.defense;
} else {
atk_value = attacker.spatk;
def_value = defender.spdef;
atk_value = attacker.special_attack;
def_value = defender.special_defense;
}
// debug
@@ -103,7 +106,7 @@
attack_data_category: attackData.category,
// 技タイプ
move_type: JSON.parse(attackData.types),
move_type: attackData.types,
// 範囲の計算で使用する
};
// 計算
@@ -352,8 +355,7 @@
return [];
}
}
let myValue;
let currentValue = 0;
let moveValue;
</script>
<div class="calculator">
@@ -391,9 +393,10 @@
localFiltering={false}
labelFieldName="name"
valueFieldName="id"
bind:value={myValue}
bind:value={moveValue}
/>
</td>
<td>{ attackData ? attackData.name : "" }</td>
<td>
<input type="button" value="Calculate" on:click={calculate_damage} />
</td>

View File

@@ -1,11 +1,14 @@
<script lang="ts">
import { invoke } from "@tauri-apps/api/tauri";
import defense_types from "../const/defense_types.json";
import type { PokemonDBData } from "src/model/PokemonData";
import type { PokemonData } from "src/model/PokemonData";
import type { ItemData } from "../model/ItemData";
import { Accordion, AccordionItem } from "carbon-components-svelte";
import PhysicalIcon from "../assets/buturi.png";
import SpecialIcon from "../assets/tokushu.png";
import BuffIcon from "../assets/henka.png";
export let pokemonData: PokemonDBData | undefined;
export let items: ItemData[];
export let pokemonData: PokemonData | undefined;
export let attackId: number | undefined;
function v_validator(v) {
if (typeof v !== "number") {
@@ -64,70 +67,111 @@
return d;
}
$: {
// validator
level = level_validator(level);
hp_v = v_validator(hp_v);
atk_v = v_validator(atk_v);
def_v = v_validator(def_v);
spatk_v = v_validator(spatk_v);
spdef_v = v_validator(spdef_v);
spd_v = v_validator(spd_v);
hp_d = d_validator(hp_d);
atk_d = d_validator(atk_d);
def_d = d_validator(def_d);
spatk_d = d_validator(spatk_d);
spdef_d = d_validator(spdef_d);
spd_d = d_validator(spd_d);
// 性格補正 0.9/1/1.1
let atk_p = 1;
let def_p = 1;
let spatk_p = 1;
let spdef_p = 1;
let spd_p = 1;
if (!!atk_plus && !atk_minus) {
atk_p = 1.1;
} else if (!atk_plus && !!atk_minus) {
atk_p = 0.9;
}
if (!!def_plus && !def_minus) {
def_p = 1.1;
} else if (!def_plus && !!def_minus) {
def_p = 0.9;
}
if (!!spatk_plus && !spatk_minus) {
spatk_p = 1.1;
} else if (!spatk_plus && !!spatk_minus) {
spatk_p = 0.9;
}
if (!!spdef_plus && !spdef_minus) {
spdef_p = 1.1;
} else if (!spdef_plus && !!spdef_minus) {
spdef_p = 0.9;
}
if (!!spd_plus && !spd_minus) {
spd_p = 1.1;
} else if (!spd_plus && !!spd_minus) {
spd_p = 0.9;
}
if (pokemonData) {
abilities = Object.keys(JSON.parse(pokemonData.abilities));
abilities_description = Object.values(JSON.parse(pokemonData.abilities));
hp_final = calculate_hp(pokemonData.hp, hp_v, hp_d);
atk_final = other_stats(pokemonData.attack, atk_v, atk_d, atk_p);
def_final = other_stats(pokemonData.defense, def_v, def_d, def_p);
spatk_final = other_stats(
if (pokemonData.terastype[0] !== selected_terastype) {
selected_terastype = pokemonData.terastype[0];
}
if (pokemonData.item !== selected_item) {
selected_item = pokemonData.item;
}
// validator
level = level_validator(level);
pokemonData.hp_v = v_validator(pokemonData.hp_v);
pokemonData.attack_v = v_validator(pokemonData.attack_v);
pokemonData.defense_v = v_validator(pokemonData.defense_v);
pokemonData.special_attack_v = v_validator(pokemonData.special_attack_v);
pokemonData.special_defense_v = v_validator(
pokemonData.special_defense_v
);
pokemonData.speed_v = v_validator(pokemonData.speed_v);
pokemonData.hp_d = d_validator(pokemonData.hp_d);
pokemonData.attack_d = d_validator(pokemonData.attack_d);
pokemonData.defense_d = d_validator(pokemonData.defense_d);
pokemonData.special_attack_d = d_validator(pokemonData.special_attack_d);
pokemonData.special_defense_d = d_validator(
pokemonData.special_defense_d
);
pokemonData.speed_d = d_validator(pokemonData.speed_d);
// 性格補正 0.9/1/1.1
let atk_p = 1;
let def_p = 1;
let spatk_p = 1;
let spdef_p = 1;
let spd_p = 1;
if (!!pokemonData.attack_plus && !pokemonData.attack_minus) {
atk_p = 1.1;
} else if (!pokemonData.attack_plus && !!pokemonData.attack_minus) {
atk_p = 0.9;
}
if (!!pokemonData.defense_plus && !pokemonData.defense_minus) {
def_p = 1.1;
} else if (!pokemonData.defense_plus && !!pokemonData.defense_minus) {
def_p = 0.9;
}
if (
!!pokemonData.special_attack_plus &&
!pokemonData.special_attack_minus
) {
spatk_p = 1.1;
} else if (
!pokemonData.special_attack_plus &&
!!pokemonData.special_attack_minus
) {
spatk_p = 0.9;
}
if (
!!pokemonData.special_defense_plus &&
!pokemonData.special_defense_minus
) {
spdef_p = 1.1;
} else if (
!pokemonData.special_defense_plus &&
!!pokemonData.special_defense_minus
) {
spdef_p = 0.9;
}
if (!!pokemonData.speed_plus && !pokemonData.speed_minus) {
spd_p = 1.1;
} else if (!pokemonData.speed_plus && !!pokemonData.speed_minus) {
spd_p = 0.9;
}
abilities = Object.keys(pokemonData.abilities);
abilities_description = Object.values(pokemonData.abilities);
hp_final = calculate_hp(
pokemonData.hp,
pokemonData.hp_v,
pokemonData.hp_d
);
attack_final = other_stats(
pokemonData.attack,
pokemonData.attack_v,
pokemonData.attack_d,
atk_p
);
defense_final = other_stats(
pokemonData.defense,
pokemonData.defense_v,
pokemonData.defense_d,
def_p
);
special_attack_final = other_stats(
pokemonData.special_attack,
spatk_v,
spatk_d,
pokemonData.special_attack_v,
pokemonData.special_attack_d,
spatk_p
);
spdef_final = other_stats(
special_defense_final = other_stats(
pokemonData.special_defense,
spdef_v,
spdef_d,
pokemonData.special_defense_v,
pokemonData.special_defense_d,
spdef_p
);
spd_final = other_stats(pokemonData.speed, spd_v, spd_d, spd_p);
speed_final = other_stats(
pokemonData.speed,
pokemonData.speed_v,
pokemonData.speed_d,
spd_p
);
}
}
function generate_type(types) {
@@ -212,11 +256,9 @@
return "&nbsp;";
}
function generate_weakness(types) {
let parsed_types = JSON.parse(types);
console.log(parsed_types);
let type_compatibility = defense_types[parsed_types[0] - 1];
if (parsed_types.length > 1) {
let second_type_compatibility = defense_types[parsed_types[1] - 1];
let type_compatibility = defense_types[types[0] - 1];
if (types.length > 1) {
let second_type_compatibility = defense_types[types[1] - 1];
type_compatibility = type_compatibility.map(
(v, i) => v * second_type_compatibility[i]
);
@@ -227,7 +269,6 @@
let resist = [];
let immune = [];
type_compatibility.forEach((v, i) => {
console.log(v);
switch (v) {
case 4:
super_weakness.push(i + 1);
@@ -246,11 +287,7 @@
break;
}
});
console.log("super_weakness", super_weakness);
console.log("weakness", weakness);
console.log("super_resist", super_resist);
console.log("resist", resist);
console.log("immune", immune);
return [super_weakness, weakness, resist, super_resist, immune];
}
function generate_damage_value(index) {
@@ -269,44 +306,17 @@
return "";
}
}
// 個体値 (V) 0-31
let hp_v = 0;
let atk_v = 0;
let def_v = 0;
let spatk_v = 0;
let spdef_v = 0;
let spd_v = 0;
// 努力値 0-252
let hp_d = 0;
let atk_d = 0;
let def_d = 0;
let spatk_d = 0;
let spdef_d = 0;
let spd_d = 0;
export let hp_final = 0;
export let atk_final = 0;
export let def_final = 0;
export let spatk_final = 0;
export let spdef_final = 0;
export let spd_final = 0;
export let terastype = [0];
export let item = 0;
export let attack_final = 0;
export let defense_final = 0;
export let special_attack_final = 0;
export let special_defense_final = 0;
export let speed_final = 0;
let level = 50;
let selected_terastype = 0;
let selected_item = 0;
let atk_plus = false;
let def_plus = false;
let spatk_plus = false;
let spdef_plus = false;
let spd_plus = false;
let atk_minus = false;
let def_minus = false;
let spatk_minus = false;
let spdef_minus = false;
let spd_minus = false;
function calculate_hp(stat, v, d) {
// floor({(種族値+個体値)×2+min(63,floor(floor(1+√努力値)÷4))}×レベル÷100)+レベル+10
return Math.floor((stat * 2 + v + d / 4) * (level / 100) + level + 10);
@@ -326,20 +336,20 @@
<AccordionItem open title="基本情報">
<table class="pokemon-data">
<tr>
<td rowspan="4" class="picture"
><img
<td rowspan="4" class="picture">
<img
src={`data:image/png;base64,${pokemonData.thumbnail}`}
alt={pokemonData.name}
width="85%"
/></td
>
width="100%"
/>
</td>
<td class="pokemon-title">名前</td>
<td class="pokemon-name">{pokemonData.name}</td>
</tr>
<tr>
<td class="pokemon-title">タイプ</td>
<td style="display: flex;"
>{@html generate_type(JSON.parse(pokemonData.types))}</td
>{@html generate_type(pokemonData.types)}</td
>
</tr>
<tr>
@@ -347,7 +357,8 @@
<td style="display: flex;">
<select
bind:value={selected_terastype}
on:change={() => (terastype = [selected_terastype])}
on:change={() =>
(pokemonData.terastype = [selected_terastype])}
>
<option value={0}> なし </option>
{#each available_type as curr_type}
@@ -363,9 +374,14 @@
<td style="display: flex;">
<select
bind:value={selected_item}
on:change={() => (item = selected_item)}
on:change={() => (pokemonData.item = selected_item)}
>
<option value={0}> なし </option>
{#each items as item}
<option value={item.id}>
{item.name}
</option>
{/each}
</select>
</td>
</tr>
@@ -373,7 +389,7 @@
</AccordionItem>
<AccordionItem open title="弱点">
<table class="weakness">
{#each generate_weakness(terastype[0] === 0 ? pokemonData.types : JSON.stringify(terastype)) as row, i}
{#each generate_weakness(pokemonData.terastype[0] === 0 ? pokemonData.types : pokemonData.terastype) as row, i}
<tr>
<td>{generate_damage_value(i)}</td>
<td style="display: flex; flex-wrap: wrap;">
@@ -403,7 +419,7 @@
><input
class="vd-input"
type="number"
bind:value={hp_v}
bind:value={pokemonData.hp_v}
min="0"
max="31"
/></b
@@ -414,15 +430,15 @@
><input
class="vd-input"
type="number"
bind:value={hp_d}
bind:value={pokemonData.hp_d}
min="0"
max="252"
/></b
></td
>
<td class="atai-column"><b>{hp_final}</b></td>
<td class="atai-column"><b>+</b></td>
<td class="atai-column"><b>-</b></td>
<td class="plus-minus-column"><b>+</b></td>
<td class="plus-minus-column"><b>-</b></td>
</tr>
<tr>
<td class="value-column"><b>ATK</b></td>
@@ -432,7 +448,7 @@
><input
class="vd-input"
type="number"
bind:value={atk_v}
bind:value={pokemonData.attack_v}
min="0"
max="31"
/></b
@@ -443,19 +459,76 @@
><input
class="vd-input"
type="number"
bind:value={atk_d}
bind:value={pokemonData.attack_d}
min="0"
max="252"
/></b
></td
>
<td class="atai-column"><b>{atk_final}</b></td>
<td class="atai-column"><b>{attack_final}</b></td>
<td class="atai-column"
><b><input type="checkbox" bind:checked={atk_plus} /></b></td
><b
><input
type="checkbox"
bind:checked={pokemonData.attack_plus}
/></b
></td
>
<td class="atai-column"
><b><input type="checkbox" bind:checked={atk_minus} /></b></td
><b
><input
type="checkbox"
bind:checked={pokemonData.attack_minus}
/></b
></td
>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
{#each Array.from({ length: 6 }, (_, i) => i - 6) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer minus {pokemonData.attack_buff < i + 1
? 'red'
: ''}"
on:click={() => {
pokemonData.attack_buff = i;
}}
>
</td>
{/each}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer"
on:click={() => {
pokemonData.attack_buff = 0;
}}
>
</td>
{#each Array.from({ length: 6 }, (_, i) => i) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer plus {pokemonData.attack_buff > i
? 'green'
: ''}"
on:click={() => {
pokemonData.attack_buff = i + 1;
}}
>
</td>
{/each}
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>
({Math.floor(
attack_final *
(pokemonData.attack_buff > 0
? (2 + pokemonData.attack_buff) / 2
: pokemonData.attack_buff < 0
? 2 / (2 - pokemonData.attack_buff)
: 1)
)})
</td>
</tr>
<tr>
<td class="value-column"><b>DEF</b></td>
@@ -465,7 +538,7 @@
><input
class="vd-input"
type="number"
bind:value={def_v}
bind:value={pokemonData.defense_v}
min="0"
max="31"
/></b
@@ -476,131 +549,363 @@
><input
class="vd-input"
type="number"
bind:value={def_d}
bind:value={pokemonData.defense_d}
min="0"
max="252"
/></b
></td
>
<td class="atai-column"><b>{def_final}</b></td>
<td class="atai-column"><b>{defense_final}</b></td>
<td class="atai-column"
><b><input type="checkbox" bind:checked={def_plus} /></b></td
><b
><input
type="checkbox"
bind:checked={pokemonData.defense_plus}
/></b
></td
>
<td class="atai-column"
><b><input type="checkbox" bind:checked={def_minus} /></b></td
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.defense_minus}
/>
</b>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
{#each Array.from({ length: 6 }, (_, i) => i - 6) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer minus {pokemonData.defense_buff < i + 1
? 'red'
: ''}"
on:click={() => {
pokemonData.defense_buff = i;
}}
>
</td>
{/each}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer"
on:click={() => {
pokemonData.defense_buff = 0;
}}
>
</td>
{#each Array.from({ length: 6 }, (_, i) => i) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer plus {pokemonData.defense_buff > i
? 'green'
: ''}"
on:click={() => {
pokemonData.defense_buff = i + 1;
}}
>
</td>
{/each}
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>
({Math.floor(
defense_final *
(pokemonData.defense_buff > 0
? (2 + pokemonData.defense_buff) / 2
: pokemonData.defense_buff < 0
? 2 / (2 - pokemonData.defense_buff)
: 1)
)})
</td>
</tr>
<tr>
<td class="value-column"><b>S.ATK</b></td>
<td class="atai-column"><b>{pokemonData.special_attack}</b></td>
<td class="atai-column"
><b
><input
<td class="atai-column">
<b>
<input
class="vd-input"
type="number"
bind:value={spatk_v}
bind:value={pokemonData.special_attack_v}
min="0"
max="31"
/></b
></td
>
<td class="atai-column"
><b
><input
/>
</b>
</td>
<td class="atai-column">
<b>
<input
class="vd-input"
type="number"
bind:value={spatk_d}
bind:value={pokemonData.special_attack_d}
min="0"
max="252"
/></b
></td
>
<td class="atai-column"><b>{spatk_final}</b></td>
<td class="atai-column"
><b><input type="checkbox" bind:checked={spatk_plus} /></b></td
>
<td class="atai-column"
><b><input type="checkbox" bind:checked={spatk_minus} /></b></td
/>
</b>
</td>
<td class="atai-column"><b>{special_attack_final}</b></td>
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.special_attack_plus}
/>
</b>
</td>
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.special_attack_minus}
/>
</b>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
{#each Array.from({ length: 6 }, (_, i) => i - 6) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer minus {pokemonData.special_attack_buff <
i + 1
? 'red'
: ''}"
on:click={() => {
pokemonData.special_attack_buff = i;
}}
>
</td>
{/each}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer"
on:click={() => {
pokemonData.special_attack_buff = 0;
}}
>
</td>
{#each Array.from({ length: 6 }, (_, i) => i) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer plus {pokemonData.special_attack_buff >
i
? 'green'
: ''}"
on:click={() => {
pokemonData.special_attack_buff = i + 1;
}}
>
</td>
{/each}
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>
({Math.floor(
special_attack_final *
(pokemonData.special_attack_buff > 0
? (2 + pokemonData.special_attack_buff) / 2
: pokemonData.special_attack_buff < 0
? 2 / (2 - pokemonData.special_attack_buff)
: 1)
)})
</td>
</tr>
<tr>
<td class="value-column"><b>S.DEF</b></td>
<td class="atai-column"><b>{pokemonData.special_defense}</b></td>
<td class="atai-column"
><b
><input
<td class="atai-column">
<b>
<input
class="vd-input"
type="number"
bind:value={spdef_v}
bind:value={pokemonData.special_defense_v}
min="0"
max="31"
/></b
></td
>
<td class="atai-column"
><b
><input
/>
</b>
</td>
<td class="atai-column">
<b>
<input
class="vd-input"
type="number"
bind:value={spdef_d}
bind:value={pokemonData.special_defense_d}
min="0"
max="252"
/></b
></td
>
<td class="atai-column"><b>{spdef_final}</b></td>
<td class="atai-column"
><b><input type="checkbox" bind:checked={spdef_plus} /></b></td
>
<td class="atai-column"
><b><input type="checkbox" bind:checked={spdef_minus} /></b></td
/>
</b>
</td>
<td class="atai-column"><b>{special_defense_final}</b></td>
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.special_defense_plus}
/>
</b>
</td>
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.special_defense_minus}
/>
</b>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
{#each Array.from({ length: 6 }, (_, i) => i - 6) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer minus {pokemonData.special_defense_buff <
i + 1
? 'red'
: ''}"
on:click={() => {
pokemonData.special_defense_buff = i;
}}
>
</td>
{/each}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer"
on:click={() => {
pokemonData.special_defense_buff = 0;
}}
>
</td>
{#each Array.from({ length: 6 }, (_, i) => i) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer plus {pokemonData.special_defense_buff >
i
? 'green'
: ''}"
on:click={() => {
pokemonData.special_defense_buff = i + 1;
}}
>
</td>
{/each}
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>
({Math.floor(
special_defense_final *
(pokemonData.special_defense_buff > 0
? (2 + pokemonData.special_defense_buff) / 2
: pokemonData.special_defense_buff < 0
? 2 / (2 - pokemonData.special_defense_buff)
: 1)
)})
</td>
</tr>
<tr>
<td class="value-column"><b>SPD</b></td>
<td class="atai-column"><b>{pokemonData.speed}</b></td>
<td class="atai-column"
><b
><input
<td class="atai-column">
<b>
<input
class="vd-input"
type="number"
bind:value={spd_v}
bind:value={pokemonData.speed_v}
min="0"
max="31"
/></b
></td
>
<td class="atai-column"
><b
><input
/>
</b>
</td>
<td class="atai-column">
<b>
<input
class="vd-input"
type="number"
bind:value={spd_d}
bind:value={pokemonData.speed_d}
min="0"
max="252"
/></b
></td
>
<td class="atai-column"><b>{spd_final}</b></td>
<td class="atai-column"
><b><input type="checkbox" bind:checked={spd_plus} /></b></td
>
<td class="atai-column"
><b><input type="checkbox" bind:checked={spd_minus} /></b></td
/>
</b>
</td>
<td class="atai-column"><b>{speed_final}</b></td>
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.speed_plus}
/>
</b>
</td>
<td class="atai-column">
<b>
<input
type="checkbox"
bind:checked={pokemonData.speed_minus}
/>
</b>
</td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
{#each Array.from({ length: 6 }, (_, i) => i - 6) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer minus {pokemonData.speed_buff < i + 1
? 'red'
: ''}"
on:click={() => {
pokemonData.speed_buff = i;
}}
>
</td>
{/each}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer"
on:click={() => {
pokemonData.speed_buff = 0;
}}
>
</td>
{#each Array.from({ length: 6 }, (_, i) => i) as i}
<!-- svelte-ignore a11y-click-events-have-key-events -->
<td
class="cursor-pointer plus {pokemonData.speed_buff > i
? 'green'
: ''}"
on:click={() => {
pokemonData.speed_buff = i + 1;
}}
>
</td>
{/each}
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>
({Math.floor(
speed_final *
(pokemonData.speed_buff > 0
? (2 + pokemonData.speed_buff) / 2
: pokemonData.speed_buff < 0
? 2 / (2 - pokemonData.speed_buff)
: 1)
)})
</td>
</tr>
<tr>
<td class="value-column"><b>TOTAL</b></td>
<td class="atai-column"
><b
>{pokemonData.hp +
<td class="atai-column">
<b>
{pokemonData.hp +
pokemonData.attack +
pokemonData.defense +
pokemonData.special_attack +
pokemonData.special_defense +
pokemonData.speed}</b
></td
>
pokemonData.speed}
</b>
</td>
<td class="atai-column" />
</tr>
<tr>
@@ -622,12 +927,13 @@
<table class="learnset">
{#each pokemonData.learnset as learnset}
<tr
on:click={() => {
on:click={async () => {
console.log("passing" + learnset.name);
console.log(learnset.learnset_id);
console.log(attackId);
attackId = learnset.learnset_id;
console.log(attackId);
await invoke("increase_attack_usage", { index: learnset.id });
pokemonData.learnset = await invoke("search_learnset", {
index: pokemonData.id,
});
}}
>
<td
@@ -691,6 +997,11 @@
padding-left: 10px;
width: 50%;
}
.plus-minus-column {
text-align: center;
padding-left: 10px;
width: 50%;
}
.vd-input {
width: 50px;
padding-left: 0;
@@ -709,6 +1020,7 @@
border: 1px solid;
vertical-align: middle;
height: 25px;
padding: 5px;
}
.weakness {
width: 90%;
@@ -717,6 +1029,28 @@
border: 1px solid;
vertical-align: middle;
min-height: 25px;
padding: 2px;
}
.cursor-pointer {
cursor: pointer;
}
.minus:hover {
color: pink;
transition: font-size 0.5s ease;
font-size: 1.1em;
}
.plus:hover {
color: lightgreen;
transition: font-size 0.5s ease;
font-size: 1.1em;
}
.red {
color: red;
font-weight: bold;
}
.green {
color: green;
font-weight: bold;
}
.learnset {
width: 90%;

View File

@@ -2,53 +2,107 @@
import { invoke } from "@tauri-apps/api/tauri";
import AutoComplete from "simple-svelte-autocomplete";
import DisplayData from "./DisplayData.svelte";
import type { PokemonData } from "../model/PokemonStatus";
import type { PokemonDBData } from "src/model/PokemonData";
import type { PokemonStatus } from "../model/PokemonStatus";
import type { PokemonDBData, PokemonData } from "src/model/PokemonData";
import type { ItemData } from "../model/ItemData";
$: {
if (myValue > 0 && myValue !== currentValue) {
invoke("search", { index: myValue }).then((r) => {
currentValue = myValue;
pokemonData = r as PokemonDBData;
console.log(pokemonData);
if (myValue > 0) {
invoke("search", { index: myValue }).then((r: PokemonDBData) => {
pokemonData = {
id: r.id,
name: r.name,
types: r.types,
thumbnail: r.thumbnail,
abilities: r.abilities,
hp: r.hp,
attack: r.attack,
defense: r.defense,
special_attack: r.special_attack,
special_defense: r.special_defense,
speed: r.speed,
hp_v: 31,
attack_v: 31,
defense_v: 31,
special_attack_v: 31,
special_defense_v: 31,
speed_v: 31,
hp_d: 0,
attack_d: 0,
defense_d: 0,
special_attack_d: 0,
special_defense_d: 0,
speed_d: 0,
learnset: r.learnset,
item: 0,
terastype: [0],
attack_plus: false,
attack_minus: false,
defense_plus: false,
defense_minus: false,
special_attack_plus: false,
special_attack_minus: false,
special_defense_plus: false,
special_defense_minus: false,
speed_plus: false,
speed_minus: false,
attack_buff: 0,
defense_buff: 0,
special_attack_buff: 0,
special_defense_buff: 0,
speed_buff: 0,
};
pokemonDataArray[index] = pokemonData;
myValue = undefined;
});
}
pokemonStatus = {
types: pokemonData?.types ? JSON.parse(pokemonData.types) : [],
terastype: terastype,
types: pokemonData ? pokemonData.types : [],
terastype: pokemonData ? pokemonData.terastype : [0],
hp: hp_final,
atk: atk_final,
def: def_final,
spatk: spatk_final,
spdef: spdef_final,
spd: spd_final,
attack: attack_final,
defense: defense_final,
special_attack: special_attack_final,
special_defense: special_defense_final,
speed: speed_final,
attack_buff: pokemonData ? pokemonData.attack_buff : 0,
defense_buff: pokemonData ? pokemonData.defense_buff : 0,
special_attack_buff: pokemonData ? pokemonData.special_attack_buff : 0,
special_defense_buff: pokemonData ? pokemonData.special_defense_buff : 0,
speed_buff: pokemonData ? pokemonData.speed_buff : 0,
item: pokemonData ? pokemonData.item : 0,
};
console.log(pokemonStatus);
}
export let attackId: number | undefined;
export let items: ItemData[];
let myValue;
let currentValue = 0;
let pokemonData: PokemonDBData | undefined;
let terastype = [0];
let index = 0;
let pokemonData: PokemonData | undefined;
let pokemonDataArray: PokemonData[] = [];
let hp_final = 0;
let atk_final = 0;
let def_final = 0;
let spatk_final = 0;
let spdef_final = 0;
let spd_final = 0;
export let pokemonStatus: PokemonData = {
let attack_final = 0;
let defense_final = 0;
let special_attack_final = 0;
let special_defense_final = 0;
let speed_final = 0;
export let pokemonStatus: PokemonStatus = {
types: [],
terastype: [0],
hp: 0,
atk: 0,
def: 0,
spatk: 0,
spdef: 0,
spd: 0,
attack: 0,
defense: 0,
special_attack: 0,
special_defense: 0,
speed: 0,
attack_buff: 0,
defense_buff: 0,
special_attack_buff: 0,
special_defense_buff: 0,
speed_buff: 0,
item: 0,
};
async function getItems(keyword) {
try {
let result = await invoke("autosearch", { keyword });
console.log(result);
return result;
} catch (e) {
console.log(e);
@@ -70,23 +124,170 @@
/>
</div>
<div class="row-display">
<DisplayData
{pokemonData}
bind:terastype
bind:hp_final
bind:atk_final
bind:def_final
bind:spatk_final
bind:spdef_final
bind:spd_final
bind:attackId
/>
<div class="pokemon-button-div">
<table class="button-table">
{#each [0, 1, 2, 3, 4, 5] as i}
<tr>
<td>
<!-- svelte-ignore a11y-click-events-have-key-events -->
<div
class="pokemon-button {i == index
? 'active'
: i % 2 === 0
? 'odd'
: 'even'}"
on:click={() => {
index = i;
pokemonData = pokemonDataArray[i];
}}
>
<span class="active-arrow"></span>
{#if pokemonDataArray[i]}
<img
src={`data:image/png;base64,${pokemonDataArray[i].thumbnail}`}
alt={pokemonDataArray[i].name}
width="15%"
/>
{pokemonDataArray[i].name}
{:else}
No Pokemon
{/if}
</div>
</td>
</tr>
{/each}
</table>
<div class="save-load-clear-group">
<button
on:click={() => {
invoke("save_json", { jsonContent: pokemonDataArray})
.then(() => {})
.catch((err) => console.log(err));
}}
>
Save
</button>
<button
on:click={() => {
invoke("load_json").then((d) => {
// fix this type issue
pokemonDataArray = d;
pokemonData = pokemonDataArray[index];
})
.catch((e) => console.log(e));
}}
>
Load
</button><br />
<button
on:click={() => {
pokemonDataArray.forEach((pd) => {
pd.attack_buff = 0;
pd.defense_buff = 0;
pd.special_attack_buff = 0;
pd.special_defense_buff = 0;
pd.speed_buff = 0;
pd.terastype = [0];
});
pokemonData = pokemonDataArray[index];
}}
>
Reset Battle Status
</button><br />
<button
on:click={() => {
pokemonData = undefined;
pokemonDataArray = [];
index = 0;
myValue = undefined;
}}
>
Clear
</button>
</div>
</div>
<div class="display-data">
<DisplayData
{pokemonData}
bind:hp_final
bind:attack_final
bind:defense_final
bind:special_attack_final
bind:special_defense_final
bind:speed_final
bind:attackId
{items}
/>
</div>
</div>
</div>
<style>
.save-load-clear-group {
margin: 15px 0;
line-height: 40px;
}
.row-display {
height: 755px;
height: 759px;
display: flex;
}
.button-table {
width: 200px;
}
.pokemon-button-div {
width: 200px;
border-right: 2px solid white;
}
.active-arrow {
display: none;
}
.active > .active-arrow {
display: block;
margin-right: 5px;
}
.display-data {
width: 800px;
height: 759px;
overflow-y: scroll;
}
.pokemon-button {
padding: 10px;
border-top-left-radius: 10px;
display: flex;
align-items: center;
justify-content: center;
height: 50px;
-webkit-user-select: none; /* Safari */
-ms-user-select: none; /* IE 10 and IE 11 */
user-select: none; /* Standard syntax */
border-right: 2px solid white;
border-bottom: 1px solid black;
}
.active {
background-color: #d1be01;
cursor: unset;
color: black;
font-weight: bold;
text-shadow: 1px 1px 1px white;
}
.odd {
color: white;
background-color: #f7bbb8;
}
.odd:hover {
color: white;
background-color: #f5453d;
transition: background-color 0.5s ease;
cursor: pointer;
}
.even {
color: white;
background-color: #b6b4ff;
}
.even:hover {
color: white;
background-color: #3d3094;
transition: background-color 0.5s ease;
cursor: pointer;
}
</style>

16
src/model/ItemData.ts Normal file
View File

@@ -0,0 +1,16 @@
export interface ItemData {
id: number;
name: string;
image: string;
effect?: ItemEffect,
}
export interface ItemEffect {
attack?: number;
defense?: number;
special_attack?: number;
special_defense?: number;
speed?: number;
condition?: string;
type?: number;
}

View File

@@ -1,9 +1,9 @@
export interface PokemonDBData {
id: number;
name: string;
types: string;
types: number[];
thumbnail: string;
abilities: string;
abilities: Record<string, string>;
hp: number;
attack: number;
defense: number;
@@ -12,6 +12,49 @@ export interface PokemonDBData {
speed: number;
learnset: PokemonLearnsetDBData[];
};
export interface PokemonData {
id: number;
name: string;
types: number[];
thumbnail: string;
abilities: Record<string, string>;
hp: number;
attack: number;
defense: number;
special_attack: number;
special_defense: number;
speed: number;
hp_v: number;
attack_v: number;
defense_v: number;
special_attack_v: number;
special_defense_v: number;
speed_v: number;
hp_d: number;
attack_d: number;
defense_d: number;
special_attack_d: number;
special_defense_d: number;
speed_d: number;
attack_plus: boolean;
attack_minus: boolean;
defense_plus: boolean;
defense_minus: boolean;
special_attack_plus: boolean;
special_attack_minus: boolean;
special_defense_plus: boolean;
special_defense_minus: boolean;
speed_plus: boolean;
speed_minus: boolean;
attack_buff: number;
defense_buff: number;
special_attack_buff: number;
special_defense_buff: number;
speed_buff: number;
learnset: PokemonLearnsetDBData[];
item: number;
terastype: number[];
};
export interface PokemonLearnsetDBData {
id: number;
learnset_id: number;

View File

@@ -1,10 +1,16 @@
export interface PokemonData {
export interface PokemonStatus {
types: number[],
terastype: number[],
hp: number,
atk: number,
def: number,
spatk: number,
spdef: number,
spd: number
attack: number,
defense: number,
special_attack: number,
special_defense: number,
speed: number,
attack_buff: number,
defense_buff: number,
special_attack_buff: number,
special_defense_buff: number,
speed_buff: number,
item: number,
};