added item support and team registration #4

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hansoo wants to merge 14 commits from add-item-support into master
4 changed files with 20 additions and 6 deletions
Showing only changes of commit e5067a1b39 - Show all commits

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@@ -202,7 +202,7 @@ fn increase_attack_usage(index: i64) {
fn search_learnset(index: i64) -> Vec<PokemonDataLearnset> { fn search_learnset(index: i64) -> Vec<PokemonDataLearnset> {
let connection = sqlite::open("./pokemon.db").unwrap(); let connection = sqlite::open("./pokemon.db").unwrap();
let mut learnset: Vec<PokemonDataLearnset> = vec![]; let mut learnset: Vec<PokemonDataLearnset> = vec![];
let move_query = "SELECT pl.id, pl.learnset_id, l.name, l.types, l.power, l.category FROM pokemon__learnset pl JOIN learnset l on pl.learnset_id = l.id WHERE pl.pokemon_id = ? ORDER BY usage DESC"; let move_query = "SELECT pl.id, pl.learnset_id, l.name, l.types, l.power, l.category, pl.usage FROM pokemon__learnset pl JOIN learnset l on pl.learnset_id = l.id WHERE pl.pokemon_id = ? ORDER BY usage DESC";
for row in connection for row in connection
.prepare(move_query) .prepare(move_query)
.unwrap() .unwrap()
@@ -218,6 +218,7 @@ fn search_learnset(index: i64) -> Vec<PokemonDataLearnset> {
types: serde_json::from_str(row.read::<&str, _>("types")).unwrap_or(vec![0]), types: serde_json::from_str(row.read::<&str, _>("types")).unwrap_or(vec![0]),
power: row.read::<i64, _>("power"), power: row.read::<i64, _>("power"),
category: row.read::<i64, _>("category"), category: row.read::<i64, _>("category"),
usage: row.read::<i64, _>("usage"),
}; };
learnset.push(row_result) learnset.push(row_result)
} }

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@@ -26,6 +26,7 @@ pub struct PokemonDataLearnset {
pub types: Vec<i64>, pub types: Vec<i64>,
pub power: i64, pub power: i64,
pub category: i64, pub category: i64,
pub usage: i64,
} }
#[derive(Serialize, Deserialize, Debug, Clone)] #[derive(Serialize, Deserialize, Debug, Clone)]
pub struct MoveSearchResult { pub struct MoveSearchResult {

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@@ -68,12 +68,15 @@
} }
$: { $: {
if (pokemonData) { if (pokemonData) {
if (pokemonData.terastype[0] !== selected_terastype) { console.log(pokemonData)
if (init_flag) {
selected_terastype = pokemonData.terastype[0]; selected_terastype = pokemonData.terastype[0];
init_flag = false;
} }
if (pokemonData.item !== selected_item) { if (pokemonData.item !== selected_item) {
selected_item = pokemonData.item; selected_item = pokemonData.item;
} }
total_move_usage = pokemonData.learnset.map((v) => v.usage).reduce((partialSum, a) => partialSum + a, 0);
// validator // validator
level = level_validator(level); level = level_validator(level);
pokemonData.hp_v = v_validator(pokemonData.hp_v); pokemonData.hp_v = v_validator(pokemonData.hp_v);
@@ -306,7 +309,7 @@
return ""; return "";
} }
} }
let total_move_usage = 0;
export let hp_final = 0; export let hp_final = 0;
export let attack_final = 0; export let attack_final = 0;
export let defense_final = 0; export let defense_final = 0;
@@ -316,7 +319,8 @@
let level = 50; let level = 50;
let selected_terastype = 0; let selected_terastype = 0;
let selected_item = 0; let selected_item = 0;
let init_flag = true;
let filter_move = '';
function calculate_hp(stat, v, d) { function calculate_hp(stat, v, d) {
// floor({(種族値+個体値)×2+min(63,floor(floor(1+√努力値)÷4))}×レベル÷100)+レベル+10 // floor({(種族値+個体値)×2+min(63,floor(floor(1+√努力値)÷4))}×レベル÷100)+レベル+10
return Math.floor((stat * 2 + v + d / 4) * (level / 100) + level + 10); return Math.floor((stat * 2 + v + d / 4) * (level / 100) + level + 10);
@@ -357,8 +361,11 @@
<td style="display: flex;"> <td style="display: flex;">
<select <select
bind:value={selected_terastype} bind:value={selected_terastype}
on:change={() => on:change={(a) => {
(pokemonData.terastype = [selected_terastype])} console.log(a);
pokemonData.terastype = [selected_terastype];
console.log(selected_terastype);
}}
> >
<option value={0}> なし </option> <option value={0}> なし </option>
{#each available_type as curr_type} {#each available_type as curr_type}
@@ -924,8 +931,10 @@
</table> </table>
</AccordionItem> </AccordionItem>
<AccordionItem open title="技"> <AccordionItem open title="技">
<input bind:value={filter_move} type="text"/>
<table class="learnset"> <table class="learnset">
{#each pokemonData.learnset as learnset} {#each pokemonData.learnset as learnset}
{#if filter_move === '' || learnset.name.includes(filter_move)}
<tr <tr
on:click={async () => { on:click={async () => {
console.log("passing" + learnset.name); console.log("passing" + learnset.name);
@@ -949,7 +958,9 @@
<td>{@html generate_type(learnset.types)}</td> <td>{@html generate_type(learnset.types)}</td>
<td>{learnset.name}</td> <td>{learnset.name}</td>
<td>{learnset.power}</td> <td>{learnset.power}</td>
<td>{total_move_usage === 0 ? 0 : Math.round(learnset.usage/total_move_usage*10000)/100}%</td>
</tr> </tr>
{/if}
{/each} {/each}
</table> </table>
</AccordionItem> </AccordionItem>

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@@ -62,4 +62,5 @@ export interface PokemonLearnsetDBData {
types: number[]; types: number[];
power: number; power: number;
category: number; category: number;
usage: number;
} }