some more improvements
This commit is contained in:
@@ -33,8 +33,8 @@
|
||||
let total_min_damage_percentage = 0;
|
||||
let item_magnification = 1.0;
|
||||
function calculate_damage() {
|
||||
let attacker;
|
||||
let defender;
|
||||
let attacker: PokemonStatus;
|
||||
let defender: PokemonStatus;
|
||||
let atk_value;
|
||||
let def_value;
|
||||
if (
|
||||
@@ -56,11 +56,11 @@
|
||||
}
|
||||
// 物理or特殊の判定
|
||||
if (attackData.category === 1) {
|
||||
atk_value = attacker.atk;
|
||||
def_value = defender.def;
|
||||
atk_value = attacker.attack;
|
||||
def_value = defender.defense;
|
||||
} else {
|
||||
atk_value = attacker.spatk;
|
||||
def_value = defender.spdef;
|
||||
atk_value = attacker.special_attack;
|
||||
def_value = defender.special_defense;
|
||||
}
|
||||
|
||||
// debug
|
||||
|
||||
Reference in New Issue
Block a user